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Use a tool like ModOrganizer 2 to manage which mod replaces which sounds. Because of that it is compatible with every other soundFX mod like Immersive Sounds Compendium, Audio Overhaul for Skyrim SE, Lucidity Sound FX and many others. The SoundFX module requires no patching, because it just replaces the vanilla sounds. In this case, check out the Formlists in Yggdrasil music with 圎dit and add the location records of the added dwemer dungeons to it in a patch. Those would require editing in 圎dit to use Yggdrasil music instead.Ĭase 3: A mod adds new dwemer locations and you want the dwemer dungeon music to be played there.
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Generally the music style of Yggdrasil doesn't mesh too well with other music mods that follow a more vanilla style, so keep that in mind.Ĭase 2: A plugin adds a new playlist that contains modded and vanilla tracks.
#Skyrim special edition codex music Patch
You can either load Yggdrasil after them or patch them to benefit from both mods. However, sometimes you still need to patch things.Ĭase 1: A plugin modifies a vanilla playlist to add / remove tracks.
![skyrim special edition codex music skyrim special edition codex music](https://staticdelivery.nexusmods.com/images/1704/12822755-1506533365.jpg)
It uses conditions to decide which tracks in a playlist should be played when, to be more specific, if it plays tracks from a dungeon playlist, it checks if it is in a dwemer location or in the blackreach, and then either skips or plays tracks, that way we can have custom location music without requiring too much patching. The Music Module does not replace any vanilla music tracks, instead it works by replacing some of the vanilla playlists.